Artwork, Webcomics, Things, and Stuff… jakeis.com, doing things…
I deleted my older Flash Pacman because this one is more quality and I don’t have a license for Flash. I also don’t think it’s funny to joke about Pacman popping pills and dying anymore, because things happened in my life since I made that dumb game…
A little about this game:
It’s just another stupid time waster like all my games. Mine is a throwback to the Atari Pacman because the board colors are random. The ghosts are real stupid, but they are also real vicious (go hard or go home). They seem to jump over corners to get you, but I assure you the collision is there in the grid; it just doesn’t look that way because of the CSS3 transitions I animate movement with, and I don’t know how to detect x and y mid-transition.
You might be thinking: What the heck gives you the right to rip flip-phone Push Box maps? I just made this for fun to see if I could make it. Actually if you research the game on Youtube, you’ll find many different Push Box versions with identical maps dating back to the original Japanese Sokoban 1981. That’s actually how I have to solve the hard ones, watching the identical map videos.
If a level is too hard, you can skip to any level by adding/changing the ?number at the end of the URL. It goes 0-14 where 15 is the win screen.
(Feb 2nd – I just added one line of CSS so the player doesn’t hide the goal spaces with his background color.)
This game uses base64-encoded images so the whole thing is portable. You can save the push_box.html and make any changes you want: add new levels or cheats or whatever. It might violate the spirit of the game to cheat and I assure you every level is passable, but some are even too hard for me.
The walls color is random. If you don’t like the certain color, you can reload and get a new color.
I’ve got every RPG Maker, but I’ve never finished a game. I’m bipolar, so I’ve only managed to keep the inspirational fire burning long enough to make small bubble popping games. I start about six 0% complete epics every three weeks. My hard drive is full of the graphics and 0% complete demos of games that will never be.
This is finished. It could use a little coconut. This is a short game, about 30 minutes to win. It took me three weeks to make in RPG Maker MV. I set out to make a game like King’s Quest VI – Heir Today, Gone Tomorrow. That’s why the title sounds similar. It’s a little homage to that game.
This is my oldest game still existing. I made it in Klik&Play in 2001. Many computer crashes ago, and corrupted floppies, lightning surge fried HDs, since before we got a cd burner, all killed 90% of my completed games and my game making passion. Or else my passion died when I started underage drinking. I don’t own the Nintendo midis. I was 16 and this was in 2001 times.
This is the only one that survived worth keeping and I found it on the Wayback Engine of my old Xoom website.
Download .zip Windows – This has been on the Wayback engine since 2001 and I don’t know how they acquired it. I didn’t scan it for viruses; I’m on a Mac. I recommend just watching the video. It’s short.
The music was blantantly taken from good old gen-1 hosted NES midi personal homepages from back in the day.
Google helped me discover it’s actually from Solstice. I wasn’t familiar with this game.